Using noobtuts.com was a great way to start off with Unity. It showed me how to add all the assets, create collision boxes, and get everything working with a few C# files. You may notice that mine looks a little different then on the tutorial, and that's true. The tutorial gives you the basic game, but there is still more to be done to make it a "full game." Here is what I've done so far to improve on it and make it my own.
- I added sound effects so whenever the ball bounces off something, it makes the classic noise.
- Adjusted the camera and sizing of the objects to look more like the original
- Made it so the ball increases speed over time to increase difficulty.
These things may not seem like much, but it is very gratifying to complete a new feature and look at your work. I don't want to make this some flashy/funny version of Pong, I just want to recreate the original the best I can that way I can move on to a new project. But, I have work to do first. I need to...
- Add scoreboard/scoring
- Add a sort of AI mode to play against the computer
- Add a menu to select mode and also lead to some sort of credits.
After all that is complete, I can call it "done" and move onto something a bit more challenging, a Mario clone perhaps.
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