Saturday, April 16, 2016

Engineering is hard.

Oh hey there. I missed a week again. To be fair I didn't have too much to write about as there were a few nights these past few weeks where I'm up until midnight doing homework. Which is always fun. Add that to that hectic personal life I keep mentioning and other homework and I end up just too busy.

So let's talk about my plans. I'm applying for jobs to start this summer. Despite being of college age, I've never actually had a job which doesn't help my resume. Or my wallet. But the goal is to move out and solve 90% of my problems, so I'm really glad to be working towards that.

As far as Dev goes, I'm planning on teaching myself some intro C++ over the summer to save myself paying a university priced class. I keep having ideas for games though. Usually Indie games come up with a unique feature and base a game around that, but my idea of a game is more... ambitious. I mean indie versions of Metro 2033 or Battlefield 4.

Speaking of which, Indie games are weird to me. itch.io is probably one of the biggest indie game distribution site out there. All the games there are really... similar? I guess this could be said about indie games as a whole but there are a ton of "rogue-like", 2D, sidescrolling, pixel graphics... that sort of things. Is that type of game just really popular? Or easy to make? A majority of the games I play and all the ideas I have for games are First or third person, 3D game. Maybe it comes done to personal taste, but 2D games just don't have that much appeal to me.

So that's what's been going through my head. I'm not sure what I'll do regarding my Source mod as I have several assignments and labs to work on... and a term/research paper to get going. Aw well. I'll work on it when I can. I wish it was as easy as rambling on some private blog in some random corner of the internet.

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